
If you right-click and drag, you can draw a lasso around the selection area to select multiple polygons at once. By dragging over an object, you can paint a selection of one of more polygons. Modo indicates selected polygons with an orange color to distinguish them from unselected polygons. When in Polygons selection mode, you can use the basic paint or lasso selection options to quickly select one or more polygons of the geometry for precise editing. Polygon Selection ModeĪ polygon is a closed plane that is created from three or more edges for a renderable surface. Alternatively, choose Select > Edges, press 2, right-click away from any geometry in the 3D viewport and choose Edges, or middle-click any edge in the viewport. You can activate Edges selection mode by clicking the Edges interface button in the modes toolbar.

(For information about these and other selection functions, see the Using Selection Modifiers topic.) If you wish, you can change the lasso style by choosing Select > Lasso Style and specifying a different style. Modo provides other selection options to use with edges such as the Loop Select and Ring Select functions. If you right-click and drag, you can draw a lasso around the selection area to select multiple edges at once. By dragging over an object, you can paint a selection of one of more edges. Modo indicates selected edges with an orange color to distinguish them from unselected edges. When in Edges selection mode, you can use the basic paint or lasso selection options to quickly select one or more edges of the geometry for precise editing. Two vertices define an edge, which itself is the line between the vertices.

Alternatively, choose Select > Vertices, press 1, right-click away from any geometry in the 3D viewport and choose Vertices, or middle-click any vertex in the viewport. You can activate Vertices selection mode by clicking the Vertices interface button in the modes toolbar. Modo provides other selection options to use with vertices such as the Loop Select and Select More/Less functions. If you right-click and drag, you can draw a lasso around the selection area to select multiple vertices at once. By dragging over an object, you can paint a selection of one of more vertices. Modo indicates selected vertices with an orange color to distinguish them from unselected vertices. When in Vertices selection mode, you can use the basic paint or lasso selection functions to quickly select one or more vertices for precise editing. Vertices Selection ModeĪ vertex is a single point that represents a position in 3D space. For example, if Vertices selection mode is active and there are no vertices currently selected, clicking on an edge will switches to Edges selection mode automatically. Once activated, deselect items in your scene and select a vertex, an edge, or a polygon to automatically activate the different selection modes. From the modes toolbar, click the Auto Select icon to activate the automatic selection mode. Selection Mode Types Auto SelectĪuto Select mode allows you to quickly change the current selection mode used in your scene. If you have not selected a tool, the command cycles the selection sequentially from vertices to edges to polygon and back to vertices in a continuous loop. If you have selected a tool previously and you then press the Spacebar, Modo drops the tool. In the Modo default configuration this is mapped to the Spacebar key.

This command cycles through the component selection types for vertices, edges, and polygons. You can directly select any of these modes by using keyboard shortcuts: Then, you can manipulate them directly by modifying their position and orientation to the associated geometry for animation purposes. With the last two modes, the Pivot and Center modes, you can select the center and pivot elements of an item layer.(No guessing about which surface belongs to what geometry.) Next, with the Materials selection mode you can automatically select a Shader Tree layer by clicking a polygonal surface within the 3D viewport.Component edits manipulate the contents of the container, and item edits transform the container, itself. When in Items mode, you can transform an entire item layer as a whole (such as move, rotate, or scale the layer).

In these modes you use the pointer to select the component elements of the geometry to manipulate by using Modo's various modeling and transform tools. The first three (vertices, edges, and polygons) are the component selection modes.There are seven total selection modes in Modo. Implicit Selections for Component Modes.
